There are many people in the world that aren’t satisfied with how the gaming industry is growing and the pace that it does it, and with many people, especially young kids and teenagers taking a big part of the pie chart, they go under constant surveillances and studies. Different gender of games activates different parts of the human brain, and according to the latest studies, it’s not all pink and blooming like presented in the past.
Ever since the 1st video games and the extrapolation of a major industry appeared, studies also begun on gamers, and it actually showed positive results on them. Video games are creative, they teach skills that the kids can use in their life, they push fast making decisions, they promote language learning and many other positive things, but as time passed by and more and more violent games come to the scene, scientists were not happy with the results, but things have just gotten out of control and there is an easy way of fixing this.
In the last few decades, heavy discussions have been going regarding the Action Games and the Grey Matter, and how they are affecting it. There were talks and debates about the action video games for several decades and as things were getting more and more energetic, it crossed the line.
The latest study shows how a group of 100 people that were called for scientific reasons were given the chance to play some of the latest action video games like Call of Duty, Killzone and Borderlands 2, together with some of the classy games such as 3D Super Mario Games for 90 hours. The study took place at the University of Montreal and had some surprising results that once and for all shut the debate about action games and brain effect.
The scientists confirmed that students playing action games had less grey brain matter in the hippocampus compared to the ones playing 3D Super Mario games. This had a direct effect on the brain’s caudate nucleus, which is an area associated with the brain’s habit formation and reward system. This is due to the navigation in video games. Around 85% of the gamers rely on the Caudate (response) nucleus more than hippocampus while navigating through the map. And as the one goes up the other goes down, so the effect is great on the Grey Matter. On the other hand, the gamers that played 3D Super Mario increased the Grey Matter in the hippocampus, which is a positive thing.
There are several suggestions that the study authors suggest to the game developers that will help reduce this serious problem. They propose game developers to remove navigation tools from the modern games and make players navigate by landmarks and surroundings to activate and lean on the Hippocampus more than the Caudate Nucleus, thus resulting in better gaming quality and less Grey Matter damaged, and encourage spatial learning.